Succeeding will consume the prisoner and upgrade the Ascension card up a tier.During the Season of Ambitions, it draws a prisoner card, if available. Some failure states can drive your followers insane and turn them into a Lunatic.Ĭertain Ascension cards may require prisoners to ascend. They may receive a Wound if they fail, and will generate a Notoriety regardless of success or failure. They may receive a Wound if they fail, and will generate a Notoriety regardless of success or failure.Įdge followers and hirelings, when sent on a Cult Business, will attempt to abduct a prisoner, along with their belongings. Grail followers, when sent on a Cult Business, will attempt to acquire a prisoner, along with their belongings. As such, they will turn into generic prisoners with no special aspects or descriptions. This is not advised, however, as they lack corresponding prisoner versions in the game files (with one exception). Note that after these hunters have been recruited, they can still be imprisoned. Hunters that have been driven insane by your followers turn into your prisoners. Mortals that have an untreated Wound (note that this does not apply to Scars) lose the Follower Aspect, and therefore cannot be slotted into the Talk verb to create a prisoner until after they have been healed. Due to the fact that named Followers and Pawns are unique and cannot be replaced once lost, using them is not recommended if you can acquire hirelings, as there is no limit to the number that can be hired, or you have other sources of prisoners are available. This prisoner is functionally the same as the first kind, with one exception: instead of having 3 Lantern, they have 3 Moth.Ī named Follower, Pawn, or hireling can be be imprisoned in your cult's Headquarters using the Talk verb. There is another kind of prisoner, the Poor Lunatic. Auclair (Winter) doesn't have any Lantern aspect. If their main aspect is Lantern, Heart, or Grail, the 3 points they would usually have are replaced, not added to. All prisoners have three points each in the Aspects of Lantern, Heart, and Grail, and 5 points in their main aspect if they were a follower. Prisoners are Mortals that have been captured by your cult, to be disposed of at your desire. This one rails weakly against their fate.
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